Endless Moji is an interactive educational experience, which is meant to teach users the first 5 letters of the Japanese alphabet using a web coded game. The game itself is quick and easy to play, and with enough repetition the letters can be learned!
This assignment as a whole is meant to educate, and teach users through an interactive game experience. Initially this project began by planning what kind of experience could be made, but quickly became a tool to help others and mentor people in Japanese.
This project began with exploring my passions and trying to find some kind of purpose for the creation. Exploring different text based games but felt they lacked substance. Finding ways in which I could teach my friends and peers something interesting, and by reframing my challenge, it became the idea of teaching part of a new language in small bite-sized games.
Starting by sketching and thinking through a variety of different mini-games people could play, that would both be educational and fun. Also drafting some of the initial menu interactions and wanting it to reflect the Japanese flag's red circle design aesthetic.
When creating a design and layout for the game, and wanting it to feel dynamic and intuative to use, rounded and relatively saturated colours felt the most apporpriate. Also fitting the Japanese theme, a soft red and an off-white seemed like the most appropriate colours to use. As for the type, Muli and Ovo were paired to create a dramatic difference between title and body, while Noto-CJK was used for its simple and clean Japanese letter forms.
With the limited time I had to cut down on the amount of animations, user testing, and reduce the application to only teach the first 5 vowels あいうえお.That being said, I wanted the game to have replay value in that users would try again until they succeeded and even after that.
After finishing this assignment, I was able to create a game that had an easy to understand flow and I was able to help one of my friends actually learn the letters. Now that it is finished, I feel as though having created a solid template or base would've helped if I ever wanted to expand it into new games and experiences.